Worked in the game industry for 17 years and have been part of 18 titles. Currently working as a lead hard surface artist on Destiny 2 at Bungie in Bellevue, USA. My previous projects have been Battlefield 1, BF1 They shall not pass, Battlefield 4, BF4 Naval Strike, Battlefield 3, BF3 Close Quarters, BF3 Back to Karkand, Battlefield: Bad Company 2 Vietnam and Medal of Honor Tier 1.
Previous to DICE I worked as a senior artist at GRIN with Bionic Commando and Terminator Salvation.
Before that as a senior artist at Guerrilla Games and Killzone 2.
My role has been to manage groups of specialized artist in the field of weapons, vehicles and robots. Developing new workflows, pushing the visual quality to a new level, anticipate and solve problems,
plan and execute on time, and deliver more than expected.